ceee9b9d12
Three tiers of offline support, all scoped to the active backend's localStorage namespace (mirroring the auth slice): Tier 1 — persist client state. queue + player slices are saved (queue entries/index/source; player track/position/volume/repeat/shuffle) and rehydrated on load, so a reload with no backend restores where the user left off. Playback never auto-resumes (browsers block autoplay). Retires the DEMO_QUEUE and isQueueOpen:true stubs. Tier 2 — persist the RTK Query cache. Last-seen library/albums/artists are snapshotted (fulfilled queries only) and replayed via RTKQ's extractRehydrationInfo at startup, so the library renders read-only when the backend is down. ConnectionStatus tooltip flags cached data offline. No server data is copied into a slice — the cache feeds itself back. Tier 3 — service worker audio + cover cache (PWA). Audio streams are cached keyed by content id (token stripped), range-aware (synthetic 206 slicing), with a 500MB LRU cap, so already-played tracks play fully offline. Cover art uses stale-while-revalidate in its own bounded cache. Module worker (ESM); pure helpers split into sw-core.js and unit-tested. Web app manifest enables "Install app". Player source badge now reflects real cached state. tsc clean, lint clean, 19 new tests pass, production build verified. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
104 lines
2.7 KiB
TypeScript
104 lines
2.7 KiB
TypeScript
import { createSlice, type PayloadAction } from '@reduxjs/toolkit';
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export type QueueSource =
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| 'manual'
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| 'album'
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| 'playlist'
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| 'artist'
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| 'search'
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| 'radio';
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export interface QueueEntry {
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trackId: string;
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title: string;
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artistName: string;
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albumTitle: string;
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durationMs: number;
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albumArtUrl?: string;
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}
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export interface QueueState {
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entries: QueueEntry[];
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currentIndex: number;
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source: QueueSource;
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sourceId: string | null;
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sourceName: string | null;
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}
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export const queueInitialState: QueueState = {
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entries: [],
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currentIndex: -1,
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source: 'manual',
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sourceId: null,
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sourceName: null,
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};
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export const queueSlice = createSlice({
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name: 'queue',
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initialState: queueInitialState,
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reducers: {
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setQueue(
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state,
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action: PayloadAction<{
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entries: QueueEntry[];
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startIndex?: number;
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source: QueueSource;
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sourceId?: string;
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sourceName?: string;
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}>,
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) {
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state.entries = action.payload.entries;
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state.currentIndex = action.payload.startIndex ?? 0;
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state.source = action.payload.source;
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state.sourceId = action.payload.sourceId ?? null;
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state.sourceName = action.payload.sourceName ?? null;
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},
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addToQueue(state, action: PayloadAction<QueueEntry>) {
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state.entries.push(action.payload);
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},
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addNextInQueue(state, action: PayloadAction<QueueEntry>) {
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state.entries.splice(state.currentIndex + 1, 0, action.payload);
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},
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removeFromQueue(state, action: PayloadAction<number>) {
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state.entries.splice(action.payload, 1);
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if (action.payload < state.currentIndex) state.currentIndex--;
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},
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moveInQueue(state, action: PayloadAction<{ from: number; to: number }>) {
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const { from, to } = action.payload;
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const [entry] = state.entries.splice(from, 1);
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state.entries.splice(to, 0, entry);
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if (state.currentIndex === from) state.currentIndex = to;
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else if (from < state.currentIndex && to >= state.currentIndex)
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state.currentIndex--;
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else if (from > state.currentIndex && to <= state.currentIndex)
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state.currentIndex++;
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},
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goToIndex(state, action: PayloadAction<number>) {
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state.currentIndex = action.payload;
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},
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nextTrack(state) {
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if (state.currentIndex < state.entries.length - 1) state.currentIndex++;
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},
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prevTrack(state) {
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if (state.currentIndex > 0) state.currentIndex--;
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},
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clearQueue(state) {
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state.entries = [];
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state.currentIndex = -1;
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},
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},
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});
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export const {
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setQueue,
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addToQueue,
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addNextInQueue,
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removeFromQueue,
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moveInQueue,
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goToIndex,
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nextTrack,
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prevTrack,
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clearQueue,
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} = queueSlice.actions;
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export default queueSlice.reducer;
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