feat(offline): make the web UI usable without a reachable backend

Three tiers of offline support, all scoped to the active backend's
localStorage namespace (mirroring the auth slice):

Tier 1 — persist client state. queue + player slices are saved (queue
entries/index/source; player track/position/volume/repeat/shuffle) and
rehydrated on load, so a reload with no backend restores where the user
left off. Playback never auto-resumes (browsers block autoplay). Retires
the DEMO_QUEUE and isQueueOpen:true stubs.

Tier 2 — persist the RTK Query cache. Last-seen library/albums/artists
are snapshotted (fulfilled queries only) and replayed via RTKQ's
extractRehydrationInfo at startup, so the library renders read-only when
the backend is down. ConnectionStatus tooltip flags cached data offline.
No server data is copied into a slice — the cache feeds itself back.

Tier 3 — service worker audio + cover cache (PWA). Audio streams are
cached keyed by content id (token stripped), range-aware (synthetic 206
slicing), with a 500MB LRU cap, so already-played tracks play fully
offline. Cover art uses stale-while-revalidate in its own bounded cache.
Module worker (ESM); pure helpers split into sw-core.js and unit-tested.
Web app manifest enables "Install app". Player source badge now reflects
real cached state.

tsc clean, lint clean, 19 new tests pass, production build verified.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Senko-san
2026-06-07 19:59:31 +03:00
parent 61dbb1abd2
commit ceee9b9d12
21 changed files with 1054 additions and 53 deletions
+5 -7
View File
@@ -1,8 +1,8 @@
import { createSlice, type PayloadAction } from '@reduxjs/toolkit';
type RepeatMode = 'none' | 'one' | 'all';
export type RepeatMode = 'none' | 'one' | 'all';
interface PlayerState {
export interface PlayerState {
currentTrackId: string | null;
isPlaying: boolean;
position: number;
@@ -15,7 +15,7 @@ interface PlayerState {
isQueueOpen: boolean;
}
const initialState: PlayerState = {
export const playerInitialState: PlayerState = {
currentTrackId: null,
isPlaying: false,
position: 0,
@@ -25,14 +25,12 @@ const initialState: PlayerState = {
repeat: 'none',
shuffle: false,
isNowPlayingOpen: false,
// STUB: open by default so the queue drawer look is visible before a backend
// exists (pairs with DEMO_QUEUE). Default to false once real playback lands.
isQueueOpen: true,
isQueueOpen: false,
};
export const playerSlice = createSlice({
name: 'player',
initialState,
initialState: playerInitialState,
reducers: {
play(state, action: PayloadAction<string>) {
state.currentTrackId = action.payload;