feat: auth & admin
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+51
-18
@@ -20,12 +20,14 @@ const initialState: PlayerState = {
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isPlaying: false,
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position: 0,
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duration: 0,
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volume: 0.8,
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volume: 0.78,
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muted: false,
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repeat: 'none',
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shuffle: false,
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isNowPlayingOpen: false,
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isQueueOpen: false,
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// STUB: open by default so the queue drawer look is visible before a backend
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// exists (pairs with DEMO_QUEUE). Default to false once real playback lands.
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isQueueOpen: true,
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};
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export const playerSlice = createSlice({
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@@ -37,25 +39,56 @@ export const playerSlice = createSlice({
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state.isPlaying = true;
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state.position = 0;
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},
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pause(state) { state.isPlaying = false; },
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resume(state) { state.isPlaying = true; },
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stop(state) { state.isPlaying = false; state.currentTrackId = null; state.position = 0; },
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setPosition(state, action: PayloadAction<number>) { state.position = action.payload; },
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setDuration(state, action: PayloadAction<number>) { state.duration = action.payload; },
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setVolume(state, action: PayloadAction<number>) { state.volume = action.payload; },
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toggleMute(state) { state.muted = !state.muted; },
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setRepeat(state, action: PayloadAction<RepeatMode>) { state.repeat = action.payload; },
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toggleShuffle(state) { state.shuffle = !state.shuffle; },
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toggleNowPlaying(state) { state.isNowPlayingOpen = !state.isNowPlayingOpen; },
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toggleQueue(state) { state.isQueueOpen = !state.isQueueOpen; },
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pause(state) {
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state.isPlaying = false;
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},
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resume(state) {
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state.isPlaying = true;
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},
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stop(state) {
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state.isPlaying = false;
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state.currentTrackId = null;
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state.position = 0;
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},
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setPosition(state, action: PayloadAction<number>) {
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state.position = action.payload;
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},
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setDuration(state, action: PayloadAction<number>) {
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state.duration = action.payload;
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},
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setVolume(state, action: PayloadAction<number>) {
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state.volume = action.payload;
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},
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toggleMute(state) {
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state.muted = !state.muted;
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},
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setRepeat(state, action: PayloadAction<RepeatMode>) {
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state.repeat = action.payload;
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},
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toggleShuffle(state) {
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state.shuffle = !state.shuffle;
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},
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toggleNowPlaying(state) {
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state.isNowPlayingOpen = !state.isNowPlayingOpen;
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},
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toggleQueue(state) {
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state.isQueueOpen = !state.isQueueOpen;
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},
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},
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});
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export const {
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play, pause, resume, stop,
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setPosition, setDuration,
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setVolume, toggleMute,
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setRepeat, toggleShuffle,
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toggleNowPlaying, toggleQueue,
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play,
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pause,
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resume,
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stop,
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setPosition,
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setDuration,
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setVolume,
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toggleMute,
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setRepeat,
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toggleShuffle,
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toggleNowPlaying,
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toggleQueue,
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} = playerSlice.actions;
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export default playerSlice.reducer;
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