feat: auth & admin

This commit is contained in:
2026-06-03 10:41:53 +03:00
parent 612d0f0125
commit 7dc59fb3c4
120 changed files with 4683 additions and 2159 deletions
+51 -18
View File
@@ -20,12 +20,14 @@ const initialState: PlayerState = {
isPlaying: false,
position: 0,
duration: 0,
volume: 0.8,
volume: 0.78,
muted: false,
repeat: 'none',
shuffle: false,
isNowPlayingOpen: false,
isQueueOpen: false,
// STUB: open by default so the queue drawer look is visible before a backend
// exists (pairs with DEMO_QUEUE). Default to false once real playback lands.
isQueueOpen: true,
};
export const playerSlice = createSlice({
@@ -37,25 +39,56 @@ export const playerSlice = createSlice({
state.isPlaying = true;
state.position = 0;
},
pause(state) { state.isPlaying = false; },
resume(state) { state.isPlaying = true; },
stop(state) { state.isPlaying = false; state.currentTrackId = null; state.position = 0; },
setPosition(state, action: PayloadAction<number>) { state.position = action.payload; },
setDuration(state, action: PayloadAction<number>) { state.duration = action.payload; },
setVolume(state, action: PayloadAction<number>) { state.volume = action.payload; },
toggleMute(state) { state.muted = !state.muted; },
setRepeat(state, action: PayloadAction<RepeatMode>) { state.repeat = action.payload; },
toggleShuffle(state) { state.shuffle = !state.shuffle; },
toggleNowPlaying(state) { state.isNowPlayingOpen = !state.isNowPlayingOpen; },
toggleQueue(state) { state.isQueueOpen = !state.isQueueOpen; },
pause(state) {
state.isPlaying = false;
},
resume(state) {
state.isPlaying = true;
},
stop(state) {
state.isPlaying = false;
state.currentTrackId = null;
state.position = 0;
},
setPosition(state, action: PayloadAction<number>) {
state.position = action.payload;
},
setDuration(state, action: PayloadAction<number>) {
state.duration = action.payload;
},
setVolume(state, action: PayloadAction<number>) {
state.volume = action.payload;
},
toggleMute(state) {
state.muted = !state.muted;
},
setRepeat(state, action: PayloadAction<RepeatMode>) {
state.repeat = action.payload;
},
toggleShuffle(state) {
state.shuffle = !state.shuffle;
},
toggleNowPlaying(state) {
state.isNowPlayingOpen = !state.isNowPlayingOpen;
},
toggleQueue(state) {
state.isQueueOpen = !state.isQueueOpen;
},
},
});
export const {
play, pause, resume, stop,
setPosition, setDuration,
setVolume, toggleMute,
setRepeat, toggleShuffle,
toggleNowPlaying, toggleQueue,
play,
pause,
resume,
stop,
setPosition,
setDuration,
setVolume,
toggleMute,
setRepeat,
toggleShuffle,
toggleNowPlaying,
toggleQueue,
} = playerSlice.actions;
export default playerSlice.reducer;