feat(queue): move shuffle/loop controls into queue drawer, scoped to queue
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This commit is contained in:
Senko-san
2026-06-13 18:17:21 +03:00
parent a8e060d1a8
commit 44c8d1870f
8 changed files with 65 additions and 60 deletions
+12 -12
View File
@@ -8,14 +8,8 @@
* Server data (library/albums/…) is Tier 2 (see `rtkqPersist.ts`).
*/
import { instanceStorage } from '../config/instances';
import {
queueInitialState,
type QueueState,
} from './slices/queue';
import {
playerInitialState,
type PlayerState,
} from './slices/player';
import { queueInitialState, type QueueState } from './slices/queue';
import { playerInitialState, type PlayerState } from './slices/player';
import type { RootState } from './index';
const QUEUE_KEY = 'queue';
@@ -26,11 +20,17 @@ const PLAYER_KEY = 'player';
// transient UI, so they are intentionally left out.
type PersistedQueue = Pick<
QueueState,
'entries' | 'currentIndex' | 'source' | 'sourceId' | 'sourceName'
| 'entries'
| 'currentIndex'
| 'source'
| 'sourceId'
| 'sourceName'
| 'shuffle'
| 'loop'
>;
type PersistedPlayer = Pick<
PlayerState,
'currentTrackId' | 'position' | 'volume' | 'muted' | 'repeat' | 'shuffle'
'currentTrackId' | 'position' | 'volume' | 'muted'
>;
function pickQueue(state: QueueState): PersistedQueue {
@@ -40,6 +40,8 @@ function pickQueue(state: QueueState): PersistedQueue {
source: state.source,
sourceId: state.sourceId,
sourceName: state.sourceName,
shuffle: state.shuffle,
loop: state.loop,
};
}
@@ -49,8 +51,6 @@ function pickPlayer(state: PlayerState): PersistedPlayer {
position: state.position,
volume: state.volume,
muted: state.muted,
repeat: state.repeat,
shuffle: state.shuffle,
};
}